World of Warships, News

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World of Warships, News

Post by Djchopper1 on Mon Oct 06, 2014 9:31 am

…British!

through the history, Great Britain was perhaps the most influential navy in the world. From their island country, the British forged an unparalelled empire through the might of their navy and therefore, it’s only fitting that the British line would be the third one (since the first two were American and IJN).

Like that? Logical, no? Looking forward to sail with the HMS Hood? Well, fuck you then, because the third line will be Russian.

Yep, instead of possibly the mightiest navy in human history, we’ll have the Russians, whose naval achievements include losing to the Japanese at Tsushima and that’s pretty much it. The reason for this decision is purely economic one, since there are simply many, many Russian players and they have a “sense of national pride”, as one developer puts it. Don’t believe me? The Stalin dev butthurt made me chuckle. But seriously though, this part is important:

Russian and British ship models are being developed in parallel and while we originally planned to release the Royal Navy first, we’ve since changed that decisions for business reasons. We are currently planning to bring in the Russian Navy as the first nation after release, followed by the Royal Navy.

To be honest, I believe that if we manage to create an immersive and fun game, fans of British ships will play it anyway. If they don’t like it and, as a result, don’t stay in the game then introducing those (or any other) ships won’t change that. The oldest Alpha Testers are painfully aware that I am quite passionate about the ‘gameplay vs. history’ line of argumentation. However, we do have a very large Russian community, who have a very strong sense of national pride, which in essence means that they like to play Russian tanks, planes or ships. Therefore, we see no compelling business reason why the Royal Navy must be the third nation.You know, it’s logical. The Russian tree is probably the same thing as the Chinese tree in World of Tanks. Noone really wanted it apart from that respective nation, the machines in it are neither attractive nor historically important, but it just has to be there to cater to that certain large playerbase (Chinese tree is very popular on Chinese server and I would not be surprised, if Wargaming agreement with Kongzhong actually involved a part, where Wargaming is obligated to release new Chinese tanks in 2015).

I actually get it, it’s a pure business decision and that’s how it’s honestly presented by the developer above. I can live with that, because after the WoWp fuckup, the pressure is on and the game really should be a commercial success, otherwise – who knows? Luckily, the game will not have much competition in that specific format I think (Gaijin already posted somewhere they are putting their development of ships on hold), so it’s not like in WoWp case, when a (better) game was already developed and WG people had to compete hard from the start.

What DOES piss me off is the inconsistency of Wargaming rhetoric. On one hand they admit openly they want to cater to large playerbase. Cool. On the other hand, you have two out of three largest player groups on EU server being repeatedly told they can’t get their own branches of tanks, because they would be full of clones (lie – and oh look, here’s another T-54 clone for the Germans, enjoy!) or fake tanks (another lie, plus – how do you like your “historical” WT E-100? What, you don’t like fakes? Okay, here’s the T28 Concept, TOTALLY historical *snicker*).

It’s this hypocrisy and inability to stick to their own line that annoys me. Make up your mind, Wargaming. Either business interests decide (gief EU tree), or historical importance decides (kick the stalinboats out). Otherwise it makes you look like twats.

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Re: World of Warships, News

Post by Djchopper1 on Tue Oct 07, 2014 8:34 am

Source: http://www.gamestar.de/spiele/world-of-warships/artikel/world_of_warships,47221,3059429.html

Hello everyone,

around the time of Gamescom and E3, where World of Warships was presented to public for the first time, you might have seen a lot of praising articles about the game. What does that mean for the yet to be released game now that the entire gaming journalism is put on trial (see “Gamergate”) is yet to be seen, but one thing is for sure. Not all the reviews are entirely positive, such as the one by Gamestar.de, one of the most important German gaming portals.

The review is not a complete hatchet job, but it’s definitely critical (the title itself is ironic: “Racing boat armor on high seas”). It came out on 31.8.2014 based on the Gamescom experience. The review (written by Christian Weigel), apart from the general overview of the game play (WoT-style with ships, different classes, the “garage” etc.) notes following things about the game:

- the caliber of the guns cannot be increased, it is tied to the ship class according to developers
- the spotting system: the smaller the ship, the later it is “spotted”
- ships have onboard recon aircraft to spot the enemy
- the performance (mobility) of all ships was increased unrealistically to a speedboat level in order not to make the battles too long
- developers promised 100x100km maps, but the test map is just 30x30km, which means that you are constantly within the reach of enemy guns and all pre-battle positioning is pointless.
- the gameplay is reduced to sailing quickly in zig-zag pattern not to be hit while trying to get as many shots as shots possible off in enemy direction
- ships exchanging fire is a “terrifying experience” – the shell guns look visually great, but are unrealistic (they leave a white smoke trace). Counterfire works well and is easy to pull off.
- the fire targetting works like in WoT (automatic elevation), but you can select the elevation manually to a limited degree in order to decide, whether you want to fire into the hull or below the waterline
- the shells are either of HE type (against unarmored targets such as destroyers) or AP (against battleships)
- AP penetrates the armor and damages the modules of the ship, but it doesn’t cause spectacular explosions (these can be caused by aiming at “ammo rack” (powder hold) below the turrets)
- apparently, submarines are still completely not out of question

As stated above, the article is not written in the cheerful and positive tone we usually expect, when it comes to articles about Wargaming products. I guess that’s good. We’ll just have to see, whether the game will satisfy the masses as World of Tanks did. Personally, I have serious doubts about that (especially seeing the politics behind the branch selection), but who knows? After all, the preview and leaked footage looked great. But then, so did World of Warplanes – in the beginning.

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